Wednesday, December 11, 2013

The Game of Stuff

Born out of, the Story of Stuff, our game was created to tie in with the greater message of the perils of consumerism on our environment. The fact that neither Bob nor myself consider ourselves programmers has added to the difficulty of this project. Considering our lack of Game Maker skills, I actually feel we did quite well. Bob and I refined our levels through multiple iterations, altering mechanics for each level, changing elements from mouse click to key clicks, and after several play tests, recreating one level from the ground up to make it more engaging.

Our game is not perfect of course, but I feel many of its flaws are a result of the topic and its elements.
  1.  Attempting to create a game to tell the complex story of a documentary is too complicated for artists with our limited skill set.
  2. The Story of Stuff, is animated with simple stick figures who walk across a stark white background. To stay true to the imagery of the story, we had to emulate its simplicity. Naturally, this reduced the visual appeal of our game substantially.
  3. There is a lot of text! Designing a game that does a text based story justice is REALLY difficult. It was hard to create a game with mechanics that didn't detract from the written story. 
Although the result is rough, Bob and I are happy with the version we have submitted for our final. We might continue to revise and improve upon, the Game of Stuff, outside of class. I encourage everyone to watch to watch the video above. 

Wanna try, the Game of Stuff? Follow this link:



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